Articles on: Story Videos

Story Video credits and costs

Story Video pricing is per second of finished footage. You can rewrite the script, regenerate scene images, and rearrange the storyboard freely — credits are only charged when you trigger a render. (Storyboard image generation still uses the standard image credit cost — see how credits work.)


Your first scene is free


Your first scene render is free — once per account. On your first video, the opening scene renders automatically after you approve your characters, at no credit cost, so you can see your story in motion before paying. Every render after that is charged at the per-second rate below. The free render is only consumed when it succeeds — a failed or cancelled first render is returned. See rendering scenes for how this fits into the render flow.


Per-second render rate


Renders use ~151 credits per second of footage at 720p (the current render resolution).


Scene lengths are determined automatically from word count: each scene runs 4–15 seconds, with the model targeting natural narration pacing. A video can have up to 8 scenes.


Most videos fall in the range of ~3,600–12,000 credits, depending on the number of scenes and how long each scene's narration runs. Edge cases (many long scenes) can run higher — the in-app estimate before you render is always authoritative. You'll see the exact credit cost in-app before you confirm the render — no surprises.


To estimate roughly: multiply your expected total footage length in seconds by 151.


Optional 1080p HD upscale


Renders are 720p and free to download. At Publish, you can optionally upscale to 1080p HD for a separate, lower-margin charge:


  • 9:16 and 16:919 credits per second of footage.
  • 1:1 square11 credits per second.


The upscale AI-upscales each scene's clip to 1080p and re-stitches the video at 1080p. You're charged only for the scenes that need upscaling:


  • The first time you upscale, every scene is upscaled — so a 60-second 9:16 video costs about 60 × 19 = ~1,140 credits.
  • If you later re-render or edit a single scene and upscale again, only that one scene is re-upscaled. The other scenes reuse their cached 1080p clips, so you only pay for the changed scene.


The exact cost is shown in-app before you confirm, and as with renders, a failed upscale is refunded automatically.


Storyboard image cost


Generating a storyboard scene image costs 50 credits — the same as a comic page image. This is charged when the image is generated (during storyboarding), not at render time.


A video with 8 scenes costs 8 × 50 = 400 credits for storyboard images, generated one at a time as you build the storyboard.


How per-scene charging works


When you render an individual scene, the system pre-charges a ~1,500 credit hold (based on a 10-second estimate at 720p). After the clip finishes rendering, the charge is reconciled to the actual footage length:


  • If the clip is shorter than the estimate, the difference is refunded automatically.
  • If the clip runs longer, a small additional amount is charged (bounded by the difference between the 15-second max and the 10-second estimate).


The in-app cost display reflects this estimate before you render, and your credit balance settles to the actual cost within a minute or two of the clip completing.


Refunds when a render fails


If a render fails for a system reason (model error, upload failure, or timeout), the credits are refunded automatically — typically within 1–2 minutes of the failure. The same applies to individual scene renders. See failed generations and refunds for more detail.


If you simply don't like the output and want to re-render, that's a new render and a new charge.


Getting more credits


Story Video rendering draws from your regular credit balance. The Video pack is the most cost-effective way to top up — see credit packs for current pack options and rates.

Updated on: 28/06/2026

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