How credits work
ComicInk runs on a credit system. You spend credits when you generate things that have a real compute cost — pages, panels, covers, translations. Other things — characters, worlds, assets, account features — are free.
The basics
- No subscription. You buy credits when you need them.
- No expiration. Credits you buy never expire. They sit in your account until you use them.
- Pay only for what you generate. Browsing, editing dialogue, adding characters, publishing — all free.
- Atomic billing. Credits are deducted before generation starts, so you never get charged twice for the same generation.
Where credits come from
- 500 free credits when you sign up. No card required, never expires.
- Credit packs you buy: Starter, Creator, or Pro. See buying credit packs.
- Referrals — invite people; when they sign up, you earn credits. See referral program.
- Refunds for failed generations are credited back automatically. See failed generations and refunds.
Where credits go
- 25 credits per page, panel, cover, back cover, or translation.
- 10 credits per character beyond the 5-free quota in an issue.
- 0 credits for character / asset / world / title generation, and for regenerating those.
For the full list, see what costs credits, what doesn't.
Checking your balance
Your credit balance is visible:
- On web: top of the dashboard sidebar.
- On iOS: top of the app's home screen.
- In the editor: a credit counter shows the cost of the action you're about to take, and your remaining balance, before you confirm.
Running out of credits
If your balance runs to zero:
- You can't start new paid generations until you top up.
- Existing pages, characters, and edits are unaffected — your work is saved and stays accessible.
- You'll get an email notification the first time your balance hits zero (one notification only — it doesn't repeat).
- Topping up takes about a minute via the credit-pack purchase flow on web (Stripe) or iOS (Apple In-App Purchase).
Same-account, multi-platform
Credits live in your account, not on a device. Buy a pack on iOS, spend it on web, and the balance follows you. Pricing is identical between platforms.
Why we count credits instead of just per-generation pricing
Per-generation pricing in dollars would mean a Stripe charge every time you click "generate" — which is slow, expensive in fees, and friction-heavy. Buying a pack of credits lets you experiment freely, regenerate without thinking about it, and only top up when you actually need to.
Updated on: 26/04/2026
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