Articles on: Pricing & Credits

How credits work

ComicInk runs on a credit system. You spend credits when you generate things that have a real compute cost — pages, panels, covers, translations. Other things — characters, worlds, assets, account features — are free.


The basics


  • No subscription. You buy credits when you need them.
  • No expiration. Credits you buy never expire. They sit in your account until you use them.
  • Pay only for what you generate. Browsing, editing dialogue, adding characters, publishing — all free.
  • Atomic billing. Credits are deducted before generation starts, so you never get charged twice for the same generation.


Where credits come from


  • 500 free credits when you sign up. No card required, never expires.
  • Credit packs you buy: Starter, Creator, or Pro. See buying credit packs.
  • Referrals — invite people; when they sign up, you earn credits. See referral program.
  • Refunds for failed generations are credited back automatically. See failed generations and refunds.


Where credits go


  • 25 credits per page, panel, cover, back cover, or translation.
  • 10 credits per character beyond the 5-free quota in an issue.
  • 0 credits for character / asset / world / title generation, and for regenerating those.


For the full list, see what costs credits, what doesn't.


Checking your balance


Your credit balance is visible:


  • On web: top of the dashboard sidebar.
  • On iOS: top of the app's home screen.
  • In the editor: a credit counter shows the cost of the action you're about to take, and your remaining balance, before you confirm.


Running out of credits


If your balance runs to zero:


  • You can't start new paid generations until you top up.
  • Existing pages, characters, and edits are unaffected — your work is saved and stays accessible.
  • You'll get an email notification the first time your balance hits zero (one notification only — it doesn't repeat).
  • Topping up takes about a minute via the credit-pack purchase flow on web (Stripe) or iOS (Apple In-App Purchase).


Same-account, multi-platform


Credits live in your account, not on a device. Buy a pack on iOS, spend it on web, and the balance follows you. Pricing is identical between platforms.


Why we count credits instead of just per-generation pricing


Per-generation pricing in dollars would mean a Stripe charge every time you click "generate" — which is slow, expensive in fees, and friction-heavy. Buying a pack of credits lets you experiment freely, regenerate without thinking about it, and only top up when you actually need to.

Updated on: 26/04/2026

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