Articles on: Creating Comics

The Advanced Script Editor

The Advanced Script Editor is a full-page way to write and manage an entire issue's script at once. Instead of editing one panel at a time in a modal, you see every page and panel as one continuous, editable document — with a sidebar for jumping between pages and managing your cast and assets.


It edits the same script as the classic Edit Script modal. Anything you change here shows up in the issue exactly as if you'd edited it panel-by-panel. Use whichever you prefer: the modal for a quick single-panel tweak, the Advanced Editor for writing or reorganizing across many pages.


On web only. The Advanced Script Editor is a web feature. On iOS, edit panels through the panel sheet — see Editing dialogue and narration.


Opening it


From the issue editor there are two ways in:


  • Click Edit Script in the left tools rail — it opens the Advanced Editor directly.
  • Or, from a panel's edit dialog, click ⤢ Advanced Editor at the bottom.


To leave, click the back arrow or the at the top right — you return to the issue. Nothing is lost; the editor saves as you go (see Autosave below).


The layout


The editor has two parts:


  • A left sidebar with three collapsible sections — Pages, Cast, and Assets. Only one is open at a time; click a section's title to open it (the others collapse so all three stay in view).
  • The document on the right — your pages and panels, top to bottom, all editable in place.


Pages


The Pages section lists every page in the issue (P01 · 6 panels, and so on). The page you've scrolled to is highlighted.


  • Jump to a page — click its row and the document scrolls to it.
  • Reorder pages — drag a page by its grip and drop it where you want. Pages renumber automatically.
  • Add a page — click the + in the Pages header. The new page is inserted right after the page you're currently on, and the document scrolls to it.
  • Delete a page — click the on its row. An issue always keeps at least one page.


Cast and Assets


The Cast section lists the issue's characters, each with a color that also marks that character's cues throughout the script (speaker labels and cast chips), so a character reads in one consistent color everywhere. The Assets section lists your comic's assets (props, vehicles, and other recurring objects).


Click the + in either section header to add a new character or asset — this opens the same creation form used elsewhere in the editor, and the new character or asset generates its reference image just as it would there. Newly added items appear in the sidebar right away.


Editing a panel


Each panel is a card in the document. You can edit, in place:


  • Setting — the scene heading / location for the panel.
  • Description — what the panel shows. Type @ to mention one of your assets and pick it from the list.
  • Caption — narrator caption or scene-setting text (shown with a colored marker bar).
  • Dialogue — spoken lines, one per speaker. Click + Dialogue to add a line and choose the speaker; each character keeps their own line, the same way the classic dialogue editor works.
  • Action — a short stage direction for what happens in the panel.
  • Looks — for characters that have more than one look (avatar), pick which look appears in this panel.
  • Cast — the chips at the bottom show which characters are in the panel; + Cast adds one, and the on a chip removes them.


To add a panel to a page, hover the gap between two panels and click the + that appears, or use + Add panel at the end of a page.


Autosave and undo/redo


  • Autosave — your changes save automatically a moment after you stop typing. The header shows the status: Saving… while it saves, then All changes saved. There's no Save button to remember. If you close the editor with an edit still pending, it's flushed before you leave.
  • Undo / redo — use the and buttons in the header, or press ⌘Z to undo and ⇧⌘Z (or ⌘Y) to redo. Undo history covers your current editing session.


Does it cost credits?


Editing the script itself — descriptions, settings, dialogue, captions, action, and reordering pages — does not cost credits. Two things that involve generating art do:


  • Adding a character or asset generates its reference image.
  • Regenerating a page to reflect structural changes (added, removed, or reordered panels) generates new page art.


Both follow the normal generation costs — see What costs credits.



Updated on: 09/07/2026

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