Translating your comic
You can translate any issue into 22 languages, the same list the create-comic language picker offers:
- English
- Spanish
- French
- German
- Italian
- Portuguese
- Japanese
- Korean
- Chinese
- Hindi
- Arabic
- Russian
- Dutch
- Swedish
- Turkish
- Polish
- Thai
- Vietnamese
- Indonesian
- Filipino
- Urdu
- Hebrew
Use the Translate control in the issue editor, pick one or more languages, and confirm the credit cost. Every page of the issue must already have an image before you can translate it.
Right-to-left scripts (Arabic, Hebrew, Urdu) render correctly as text inside panels and speech bubbles. A translation re-letters your existing pages and keeps their layout, so a comic drawn left to right still reads left to right in Hebrew. To make a comic that reads right to left, start a new comic or series in Hebrew, Arabic or Urdu. See reading direction.
Cost
Translated thing | Cost |
|---|---|
One page | 50 credits |
Front cover | 50 credits |
Back cover | 50 credits |
Re-render of one page after editing its translated text | 50 credits |
There is no free or text-only translation of the title or synopsis. Every translated page, front cover and back cover is 50 credits.
A 10-page issue translated into 3 languages is 10 pages x 3 languages x 50 credits = 1,500 credits, plus 300 credits for the front and back covers across all three languages. Worth budgeting before you click.
For the full credit cost reference, see what costs credits, what doesn't.
What translation does
- The words on each page (captions and dialogue) are translated first by a text model, and the translation is stored with the page.
- The page is then re-lettered by the image model using the stored translation. The artwork stays the same, and the translated text is no longer left for the picture model to improvise.
Covers are translated by the picture model directly.
Fixing a translated page
While you are viewing a translation in the editor (use the language dropdown in the Tools rail), Fix Errors and Sidekick fix that translated version, not the original.
- The first two fixes of a page in each language are free.
- After that, a fix costs the same as a page render (50 credits).
- Fixing a translated page never changes the original-language page.
Editing the translated text
While you are viewing a translation, the Tools rail shows a Translated Text item. It opens a dialog with the original line beside the translated line for every caption and speech bubble on the page.
- Save stores your change and marks the page out of date.
- Save and re-render also re-renders just that page, for 50 credits.
Sidekick can change lines too. For example: "on page 8, panel 1's caption should say ...".
Pages translated before this feature existed get their text filled in automatically the first time you open the dialog or fix them.
Re-translating
Editing the original script or re-rendering an original page marks its translations out of date. The Translate control then offers to re-translate only the out-of-date pages.
What stays the same after translation
- The art style
- The character avatars
- The panel layout
- The story
What can drift after translation
- Bubble sizing. Text length differs between languages, so bubbles may be tighter.
- Idiom. The translation is machine translation. It captures meaning, not always idiom. That is exactly why the lines are editable: review them and fix anything that reads wrong.
- Names. Character names usually stay in the original (Maya stays Maya), but a name may be transliterated into Japanese, Korean or Hindi scripts.
Reader-facing language
Readers see the version that matches their browser language, and can pick another from the reader's language menu. See the flipbook reader.
Updated on: 27/10/2026
Thank you!