Creating a graphic

A graphic is a single image, on its own — a poster, a logo, a sticker, a banner, a channel thumbnail, a book cover. It is not part of a comic and not part of a video. There are no pages, no scenes and no script: one image, which you keep changing until it is right.


Graphics live on the Graphics tab of your dashboard, alongside Comics and Videos.



Making one


Press New Graphic. There is no set-up form — a comic needs a title and a premise before it can exist, a graphic does not. You land straight in the studio with a blank canvas.


Describe what you want, either by typing into the composer at the bottom or by asking Sidekick in the chat panel:


Make a poster for my comic, a girl standing on a rooftop at night


Press Generate and the image is drawn. Every render costs 50 credits, including a re-render that only tweaks the wording — there is no free retry, so it is worth being specific the first time.



Naming


A new graphic starts as "Untitled graphic" and names itself once it has something to go on — from your first conversation with Sidekick, or from the prompt behind your first render. It picks something short, like Comic Poster or Basketball Kids.


You can rename it at any time by clicking the title at the top of the studio, or by asking Sidekick to rename it. Once you have named it yourself, nothing will rename it again.



Size and art style


Open Style & size in the Tools rail on the left. There are four sizes:


Preset

Pixels

Good for

Square

1024 × 1024

Avatars, stickers, social posts

Poster

1024 × 1536

Posters, book covers, print

Vertical

1088 × 1920

Phone wallpapers, stories, reels

Wide

1920 × 1088

Banners, thumbnails, headers


The art style list is the same one your comics use, so a graphic can be drawn to match a series you already have.


Changing either only affects the next render. Nothing is redrawn until you generate again, and generating again costs another 50 credits.



Reusing characters, assets and locations


A graphic can borrow anything you have already made. Open the Assets tab beside Tools, or type @ in the chat and pick from the list.


Attached items are sent with every render, which is what keeps a character recognisably the same across a comic, a video and a poster. You can also upload your own reference images — a photo, a logo, a sketch — and attach those the same way.


Ticking an item means "use this in renders". Unticking it leaves it in your library but stops sending it.



Editing what is already on screen


Once a graphic has an image, you can keep working on it rather than starting over:


  • Ask for a change — "make it bluer", "add a border", "same pose but at night". Sidekick keeps the current image as a reference so the result is a revision rather than a different picture.
  • Remove background — see Removing the background. This is a cutout, not a redraw.
  • Replace base image — upload your own picture to work from instead.
  • Version history — every change is kept. Open it from the Tools rail to look back and restore an earlier image.


Version history is how any image change is undone: a re-render, a replaced base image, a background removal.



Downloading


Download in the Tools rail saves the current image to your device as a PNG. It is free and it does not change the graphic. You can also just ask Sidekick to download it.



Sidekick on graphics


Sidekick works here exactly as it does in a comic or a video, and the same 10 free messages apply before a subscription is needed to keep chatting. Everything else — generating, editing, your credits — keeps working either way.


Anything in the Tools rail, Sidekick can also do: generate, change the art style, remove the background, download, open version history, file the graphic into a collection.



Keeping graphics organised


Once you have more than a handful, group them into folders — see Collections.

Updated on: 21/09/2026

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