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# Worlds and settings

A **world** is a location or setting in your story — a city, a planet, a single building, an era. Defining a world gives the AI a reference for how the place looks so scenes set there feel consistent across pages.

Defining a world costs **10 credits**, which includes generating the world's avatar. Regenerating the avatar later costs another 10 credits.

> **Worlds vs. the Setting field**: don't confuse a *world* (this article) with the **Setting** field on the series and issue forms. The Setting field is a one- or two-sentence era/cultural framing (e.g. *"Late Victorian London, 1880s — gas-lit streets, frock coats and bowlers"*) that biases every character and page generation toward the right period. A *world* is a richer, image-backed reference for one specific recurring location. They're complementary — a Sherlock Holmes series might set Setting to *"Late Victorian London, 1880s..."* AND define a world for *"221B Baker Street's sitting room."*

## What a world has

- **Name** — short reference name ("Neo-Kyoto 2099", "The Throne Room", "Greenwood Forest").
- **Description** — what the place looks like, its atmosphere, lighting, distinctive features.
- **Avatar** — a generated reference image of the world, used as visual ground truth.

## When to use a world

You don't need a world for every scene. They're most useful when:

- Your story spends multiple pages in one location and you want it to feel like the same place each time.
- The setting is unusual or stylized and you want to lock its look in.
- You're working in a fantasy or sci-fi world and want consistency across issues in a series.

For a story that bounces around many places (a detective walking through five locations on one page), individual world references add overhead without much consistency benefit. Lean on the synopsis instead.

## Tips for descriptions

- **Visual specifics** — colors, lighting, weather, architecture, scale.
- **Time of day** — "always dusk" or "perpetual neon midnight" anchors the lighting.
- **Era and tech level** — "1980s analog tech, no smartphones" or "post-apocalyptic, rusted metal."
- **Mood words** — "oppressive", "warm", "haunted", "bustling" — affect both color palette and composition.

Example: *"A neon-drenched Tokyo back-alley in 2099. Permanent rain, signs in Japanese and Korean reflecting in puddles. Crowded, claustrophobic. Low neon sun in the distance. Cyberpunk."*

## Using worlds in your story

Reference the world in your synopsis or panel descriptions: *"Maya runs through Neo-Kyoto's back-alleys"* or *"They meet in The Throne Room."* The AI picks up the world reference and uses its avatar as a backdrop reference.

If a panel doesn't reference a world by name, the AI infers the location from the surrounding context.

## How many worlds?

Most series do well with 2–5 worlds covering the recurring settings. A single comic can hold up to **20 worlds**; the more reusable each world is, the more leverage you get from defining it.